#include "mains.h"
#include "motor.h"

SDL_Event event;

int main (int args, char *argc[])
{
    bool quit = false;

    Init SYSINIT;

    CreateWindow();
    Entity TestEnt;
    Entity TestEnt2;
    TestEnt.LoadSprite("res/testplayersprite_dleft.png", 1);
    TestEnt.SetRects(75,45,0,0);
    TestEnt.DrawSprite();
    TestEnt2.LoadSprite("res/testplayersprite_dright.png", 2);
    TestEnt2.SetRects(75,45,45,0);
    TestEnt2.DrawSprite();

    GlobalTimer fps;

    SDL_Delay(3000);
    DestRenderer();
    DestWindow();

    return 0;
}
